There are also not board for every possible playstyle of the class yet Paragon Board (The board themselves are hand-crafted for each classes and bring decent flavour, but some of the traveling long paths seem unnecessary).Skill System is very basic, similar to D3, very plane but in a different way then D3.MMO Aspects seem unnecessary and don’t add anything. Transmogrification System is pretty good.Actual Character is used in In-Game Cutscenes, some of which are pre-rendered.Looks very good and transports the dark atmosphere across.There is a good 50-100 hour content with 1-2 chars without exessive endgame grinding. I think the game is totally worth the price, you get enough content from it with just one char, if you play 2 or more chars you can get even mroe content out of it, even without grinding endgame. I know you said you didn’t want to hear something about price, but I feel like its important. (This is neither bad nor good, its alright) They could easily scrap that from the game (and adjust some of the difficulties for World Bosses and other group “open world content” etc.) or at least make it an option to not see other players.Įndgame loop is pretty much the same as D3, just with a different package. You (the player) are the “chosen one” and yet there are hundreds of other chosen ones running around slaying mosnters as you are. Doesn’t add anything to the game, rather dimishes the experience. The sprinkeled in MMO Aspects are complete non-sense to me. Game is very polished and feels good, as expected from Blizzard. (as many made it to be the past couple of weeks/months). Most noteably I don’t see it as this hulking leviathan that will bulldoze over the ARPG market in the long run. It’s alright, not mindblowing, but also not bad.
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